2017: Smart House
A downloadable game for Windows and Android
SMART HOUSE!
About
In 2017, I worked with a game development team during the Iran GDC 2017 national game development competition to create an experimental interactive puzzle game called “Smart House.”
The game takes place inside a house where the player can interact with different objects and elements of the environment by clicking on them. Each interaction can trigger a physical reaction that may affect other objects in the scene, creating unexpected chain reactions.
For example, opening a window allows the wind to enter the room, causing a chair to move and eventually fall to the floor. The player discovers and triggers these interconnected reactions by experimenting with different objects throughout the house.
The game combines point-and-click environmental interaction, physics-based reactions, object manipulation, cause-and-effect relationships, and chain-reaction gameplay.
An experimental interactive puzzle game built around environmental interaction, physics simulation, experimentation, and chain reactions.
Genre: Interactive Puzzle / Experimental Game / Physics-Based Puzzle.
Gameplay
Core Gameplay:
Environmental exploration, point-and-click interaction, object manipulation, physics-based reactions, experimentation, and discovering cause-and-effect relationships.
Gameplay Mechanics:
Point-and-Click Interaction.
Environmental Interaction.
Object Interaction.
Object Manipulation.
Physics Simulation.
Physics-Based Reactions.
Cause and Effect.
Chain Reactions.
Environmental Puzzles.
Interactive Objects.
Collision Detection.
Experimentation.
Observation.
Spatial Interaction.
Reaction Triggering.
Development
Engine: Unity
Platform: Windows
Controller: Android Smartphone
Development Time: Iran GDC 2017
Year: 2017
Event: Iran GDC 2017
Team: 6
My Role: Project Manager, Gameplay Designer, Developer
Credits
Human Resource Manager: Z.Hejazi, Z.S.Sajjadi
Director: Shahab Khoozani
Animation: Mohammad Hashemi, Mohammad Dehqani, Shahab Khoozani
Programming: Mohsen Ahmand, Shahab Khoozani
Network: Mohsen Ahmadi
Gameplay: Malihe Boujari, Fatemeh Memari
Controls
Android Smartphone: Game Control / Interaction
Mouse / Click: Environmental Interaction
Notes
Note: This project is archived here as part of my personal portfolio. It was originally developed during the Iran GDC 2017 national game development competition and does not represent a Shah Kaar Ab production.
© All Rights Reserved.
| Updated | 27 days ago |
| Status | Released |
| Platforms | Windows, Android |
| Author | Shah Kaar Ab .ir |
| Content | No generative AI was used |
Download
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