A downloadable game for Windows

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ATTACK!

About

In 2011, I worked with Azad University Kashan Branch Game Studio | Lab team to create a turn-based artillery game called “Atash Bas(Ceasefire)” using Microsoft XNA Framework. The game features two catapults positioned on opposite sides of the screen, with each player taking turns launching different types of projectiles, such as rocks, bombs, and shot pellets, toward the opponent.

A turn-based artillery strategy game built around projectile aiming, trajectory prediction, and risk-based tactical decisions. Players must choose their ammunition and adjust their shot to hit the opposing catapult, then observe the result before adapting their strategy for the next turn.

Genre: Turn-Based Artillery / Strategy Game.

Gameplay

Core Gameplay: 

Turn-based projectile aiming and combat

Gameplay Mechanics: 

Projectile Aiming.

Trajectory / Angle & Power Control.

Turn-Based Combat.

Multiple Projectile Types.

Projectile Physics.

Strategic Ammunition Selection.

Risk–Reward Decision Making.

Development

Technology: Microsoft XNA Game Development Framework

Platform: Windows

Development Time: ?

Year: 2011

Team: 4 people

My Role: Mechanic Game Play Designer, Team Coordinator.

Credits

Mechanic Game Play Designer, Coordinator: Shahaboddin Habibi Khoozani

Developers: Nasiroddin Mazroie Sabdani, Milad Ghadirian

Model: Hassan Dehqanian

Controls

Up, Down, Left, Right: Move

Notes

Note: This project is archived here as part of my personal portfolio. It was originally developed under the name Azad University Kashan Branch Game Studio | Lab and does not represent a Shah Kaar Ab production.

© All Rights Reserved.

Download

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Click download now to get access to the following files:

https://drive.google.com/file/d/1RM7UsBvXPB5flWSKRVd3_KqEbGjzOODc/view?usp=sharing
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